Explore how Dizzy games were created as the Oliver Twins open up their archive to the NVA. Zoom in to the individual pixel-level and investigate the Yolkfolk character designs and puzzles. Hear them talk about their inspiration and the tools they created to code for different systems and design graphics and animation.
Includes original curtains!
Immerse themselves in a recreation of the Oliver Twins' studio, complete with their curtains, where they coded the Dizzy games on their actual Amstrad CPC. See their family photos, design documents, reviews and even the monitor they won in The Saturday Show’ Design a Game competition in 1983.
It's all about pixels
Take a step back and drink in the original, hand-drawn paper maps that show how all the details come together to make the fantasy world of Zakeria. The NVA's patented combination of engineering skill and magic, will bring these 1980s maps to life using cutting-edge technology.
Play lots of Dizzy!
No Dizzy exhibition would be complete without LOTS of Dizzy to play,Explore the past, present AND future (!) of Dizzy on the original hardware platforms,