Now Playing: The World is Flat

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Developer: Aubrey Hesselgren
Release Date: Unreleased
Location at the NVA: G3 in "The Lab"

The World Is Flat. The Mesmerising Geography Training Toy.

A world map swirls under your touch. As you explore our planet, the game tests your geographical knowledge.

Find countries and cities to keep a run going. Show mastery by finding the most obscure places at high speed. Or, just explore at your own pace. The World is Flat uses a teaching method so elegant that you don't even notice that you're learning.


The World is Flat was originally designed to be played using a mouse or touch screen.

But instead, at the NVA you play the game using a one of a kind yoga ball controller, made and kindly donated by Aubrey Hesselgren himself.

The ingenious controller utilises a yoga ball and a system of mice suspended from a wooden frame to allow the input of roll, pitch and yaw.

Check out the video to see it in action, and be sure to try it for yourself next time you visit!


Behind the game

The World is flat was inspired by Aubrey Hesselgren’s father, Lars Hesselgren, who had an idea about warped cartographical projections and wanted to make a map which zoomed in close on one place, while keeping the rest of the world within sight. "Like a golfball pushing out a the surface of the globe". Aubrey developed this novel map for his father’s 70th birthday.

It was a lot of work, and as I went about importing massive databases full of geographical data, I couldn't resist turning it into a simple game. My own knowledge of geography was lacking, but since I had a background in educational games (and some very strong opinions about why most educational games fail), I felt sure that I could find an intrinsically enjoyable activity which would help me learn the globe. It turns out, I didn't have to add much in the way of game mechanics before it was immediately gripping.”


Aubrey Hesselgren is a Game Designer and Developer, currently working on In the Valley of Gods, by Campo Santo. Aubrey is known for his love of Kinaesthetics (game feel), broad technical ability, and originality in game design.

Follow Aubrey on Twitter