Each year, The National Videogame Arcade welcomes thousands of students from all around the country.
Managed by The National Videogame Foundation, a not-for-profit organisation that is helping to develop the role of videogames in culture, education and society, the NVA has a vast number of options to make sure that your visit helps you and your students learn, develop and evolve your skills.
Along with the core visitor attraction we offer unique, curriculum focused and innovative educational packages for visitors to experience, ranging from workshops in Python and Gamemaker 2 to a creating potato and banana controllers with Makey Makey.
What is it about?
The National Videogame Arcade offers three floors of interactive exhibitions and a series of interactive workshops to enhance your students learning.
Through our education programmes we aim to:
Engage with all areas of the curriculum via digital learning.
Encourage engagement within STEM.
Reach out to those with limited access to digital learning.
Our inspirational curriculum-linked education visits use creative games, digital technology and creative media to help students gain a practical foothold in STEM subjects. We deliver memorable education programs suitable for Key Stages 1-5 and beyond. We welcome visits from all education institutes including SEN, home education, youth groups, universities, and adult learners groups.
The following information is available as a print-friendly PDF NVA school visits
Gallery entry £6 per student.
Teachers go free.
Please note that to qualify for the learning visit price, groups must be of 10 students or more from an educational institution.
Tuesday – Thursday: 10:00-18:00 (Open exclusively for education bookings)
Fridays: 10:00-18:00 Open to the public and education bookings)
To make a booking please call 0115 8813092 or email firstname.lastname@example.org
Plan your visit and FAQ
Booking is essential for all groups.
To make a booking please call us on 0115 8813092 or email email@example.com
The National Videogame Arcade does not have any parking facilities.
Coaches can drop off and pick up at the front of the building on Carlton Street.
We can provide a room for packed lunches. Our Toast Bar is also available serving toast, snacks, and drinks. If you allow older students to leave the premises for lunch, there are a number of eateries in the surrounding area.
There is a lift to all floors, although some of our rooms have limited access. If you have students with accessibility requirements please let us know during your booking and we’ll make sure you are only in our accessible rooms.
We always advise SEN educators to visit us prior to booking your visit to assess whether the galleries are suitable for your students. The galleries can be unsuitable for light or noise sensitive guests.
We have a VIVE Virtual Reality headset in the galleries. Although there are no health warnings connected to using the VIVE, we recommend people make an individual assessment if they have dependants sensitive to light, motion, or claustrophobia.
Parts of the NVA are open and accessible to the public at all times, including The Toast Bar and Lobby. We expect all visitors to adhere to our Anti Harassment Policy, detailed http://www.thenva.com/policies/
There is currently a gift shop, but we do not build a shop visit into our sessions.
We can accept payment via BACS, card, cheque, or cash.
Cancellations between 8 and 21 days will be charged 50% of the total booking cost.
Cancellations of 7 days or less will be charged 100%.
If you have any questions or would like to arrange a visit, please contact firstname.lastname@example.org
We offer a range of workshops suited to all key stages and learner requirements.
Make Your Own Makey Makey Games Controller
Suitable for KS2 +
Tags: Electricity, conductive materials, circuits, science, craft, teamwork
Makey Makeys are brilliant little bits of kit that enable you to turn anything into a controller. Students will receive a demonstration on how to use the Makey Makey and be set a challenge. This could be to land a rocket, play an instrument, get furthest in a race; there are loads of options to pick from. Students then experiment with various conductive materials to create the best (and most outlandish) controller. Individuals or teams then put their controllers to the test!
Outcomes: Students will leave having applied their knowledge of conductive materials and circuits practically in order to achieve a goal. They should understand how the hardware and software components make up the system and how they communicate. Students will be inspired to create and participate in gaming experiences.Outcomes: Students will leave having applied their knowledge of conductive materials and circuits practically in order to achieve a goal. They should understand how the hardware and software components make up the system and how they communicate. Students will be inspired to create and participate in gaming experiences.
CREATE INTERACTIVE STORIES WITH TWINE
Suitable for KS2+
Tags: Creative writing, intro to code, literacy, storytelling, english
Twine is a program that lets you create your own online adventure stories, reminiscent of the old 'choose your own adventure stories'.
During the workshop students will learn how to create and build their own online digital story, which they can take away with them and develop in the classroom or at home.
For more advanced students, our team can enhance their computational thinking by teaching them how to code and incorporate name recognition, inventory, variables, syntax, and more.
Outcomes: Each student will leave with the ability to use Twine at home or in the classroom and discover the resources to develop their digital literacy skills and explore the more detailed elements of Twine.
Requirements: In order to participate students should be able to write a short story. If you have a particular passage or topic you would like the students to work with, please let us know.
Intro to Scratch
Suitable for KS2+
Tags: Programming, coding, script
Scratch is a visual programming language that allows you to easily create playable games, and offers a stepping stone to the more advanced world of computer programming.
This introductory workshop shows you how to get going with Scratch. Students will design and write their own script, develop algorithm design, and experiment with motion, looks, sound, data, events, control, and operators.
Outcomes: Students will leave with a playable game that they can take home and continue to develop, analyse, and evaluate.
INTRO TO GAME MAKER
Suitable for KS3+
Tags: Programming, coding, script, game making, language
If your students are proficient with Scratch and ready to transition between drag-and-drop and scripting language, Game Maker is a great tool to introduce them to. By using the sandboxed scripting language, you can create games that would not be possible only using drag-and-drop.
This introductory workshop shows students how to get going with Game Maker, and will introduce them to the difference between visual programming and programming with script.
Outcomes: Students will make a simple game, and leave with the knowledge and ability to further their game making development at home.
INTRODUCTION TO PYTHON
Suitable for late KS4 +
Tags: Programming, Script, Code
Python is a popular and widely used language that emphasises code readability. This introductory session goes over the basics of the language, and is perfect for those about to start using it in school.
Suitable for late KS4 +
Tags: Programming, Script, Code
C++ is a middle level, multi-purpose programming language which runs on a variety of platforms including Windows, Mac OS, and various versions of UNIX. This introductory session covers the basics of the language.